Lawn Day
Lawn day is an experiment/prototype with the intent to create a “responsive game”.
The idea behind Lawn Day was to make a game that is a little different depending on the device you play on, to achieve this idea I’ve decided to make the size of the garden change to best fit the screen.
The gameplay is inspired by retro games such as snake, with the movement that is “turn based”, and Pac-Man, where you have to collect every dot before you pass to the next level (in this case mow every tile of grass).
Made in Unity3D, Coded in C#, sprite assets by KennyNL